Why event calling is increasing, each time I restart my game.
In my game, I'm drawing a canvas and setting an event handler. But each time I restart my game (not reload), my event calling is increases by 1. How I can solve this problem?
In my game, I'm drawing a canvas and setting an event handler. But each time I restart my game (not reload), my event calling is increases by 1. How I can solve this problem?