BFransebfranse.hashnode.net·Mar 10, 2023Physics-based random movement in UnityIn the previous article, I figured out how to create colliders around the visible area of the main camera. This means that my level is as big as what the main camera can see. This also means that there is now an enclosed area in which GameObjects are...10 likes·35 readsLearning Unity game development togetherunityAdd a thoughtful commentNo comments yetBe the first to start the conversation.